

Some people might be tempted to say that an auto-battle function is cheating, or it defeats the whole point of the game, but I have a few reasons for thinking that OpenXcom would benefit from having one. Once you had cleared the bulk of the alien forces, tipped the score in your favor, you could leave the clean-up to the grunts. The xcomutil feature could also be invoked mid-battle. Psionics basically amounted to an “I win” button.

Night missions applied a huge penalty that was partially offset for any soldier carrying a flare. You had a basic 5% chance to capture rather than kill. If I’m recalling correctly, it made some sweeping assumptions. Instead, it reduced the participants on both sides to a couple of abstracted numbers, and then rolled some dice. It didn’t hand control of your troops off to the AI to finish the battle. For those who don’t remember, it was an option that would allow the player to automate tactical combat. One of the few features of the old xcomutil by Scott Jones yet to be implemented in OpenXcom is the auto-battle feature.
